Glassmorphism Generator
Create frosted glass CSS effects with live preview, customizable blur, opacity, and border controls.
🪟 Glassmorphism Generator
Create frosted glass CSS effects with live preview and code generation
This is a glassmorphism effect created with CSS backdrop-filter and transparency.
.glass {
background: rgba(255, 255, 255, 0.25);
backdrop-filter: blur(16px);
-webkit-backdrop-filter: blur(16px);
border-radius: 16px;
border: 1px solid rgba(255, 255, 255, 0.40);
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.25);
}What is a Glassmorphism Generator?
Glassmorphism is a modern UI design trend that creates a frosted glass effect using CSS backdrop-filter: blur() combined with semi-transparent backgrounds. The effect gives elements a translucent, glass-like appearance that lets the background show through with a beautiful blur, creating depth and visual hierarchy in user interfaces.
CodeHelper's Glassmorphism Generator lets you customize every aspect of the glass effect: blur intensity, opacity, border radius, border width, shadow, and color. See the result in real-time on multiple gradient backgrounds and copy the production-ready CSS.
Key Features
- Live Preview: See the glass effect update in real-time on colorful gradient backgrounds.
- Full Customization: Control blur, opacity, border radius, border width, shadow, and glass color with range sliders.
- Multiple Backgrounds: Test the effect on 6 different gradient backgrounds.
- Vendor Prefixes: Generated CSS includes
-webkit-backdrop-filterfor Safari compatibility. - Copy CSS: One-click copy of production-ready CSS code.
How to use the Glassmorphism Generator
- Adjust the blur, opacity, and other controls to your liking.
- Pick a glass color and test on different background gradients.
- Preview the effect in the live preview panel.
- Copy the generated CSS code for your project.
Whether you are designing modern dashboards, landing pages, or card-based UIs, this free glassmorphism generator helps you create stunning frosted glass effects with the right CSS in seconds.